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Fsuipc key press tutorial
Fsuipc key press tutorial













fsuipc key press tutorial
  1. FSUIPC KEY PRESS TUTORIAL SIMULATOR
  2. FSUIPC KEY PRESS TUTORIAL WINDOWS

Some of the main features still to be developed (pending facilities to be provided) include: Please note that FSUIPC for MSFS lacks some of the features of previous versions as the MSFS SDK is still under development.

  • Access to local panel variables (lvars) and HTML variables (hvars).
  • Lua programming interface/interpreter for advanced control.
  • All key-press operations programmable separately for press and release, and for specific aircraft or general.
  • Key-press assignments for use by WideFS7 clients on Networked PCs.
  • Key-press combinations including SHIFT, TAB and CTRLas extra shifts, for many more assignment possibilities.
  • FS controls can be sent with fixed parameter, for use in setting specific analogue values.
  • Key-press programming, for any Flight Sim control, including those not available in FS’s own assignments dialogues.
  • fsuipc key press tutorial

    Capabilities for these things to be specific to an aircraft, automatically changing when you change aircraft.

    FSUIPC KEY PRESS TUTORIAL WINDOWS

    Axes can be read as Windows Game controler calibrated values, or direct as ‘Raw’ values for setting specific values.Facilities for asignment of any Windows API (not DirectInput) joystick axis to any FS axis control, or sequences of other controls dependent upon axis range and direction of change.Capabilities for all of these things to be specific to an aircraft, automatically changing when you change aircraft.PFC COM-port connected devices, operating through our PFCcom64.DLL driver, can also have their switches and buttons programmed using the same facilities.Facilities for analogue elevator, aileron and rudder trim settings.Facilities for analogue flap and spoiler setting, with detentes.All button assignments programmable separately for press and release.Joystick button assignments for use by WideFS clients on Networked PCs.Joystick buttons can also be made to produce key-presses, for instance when this is the only way to control an add-on aircraft panel or other accessory.Joystick button programming, for any Flight Sim control, including those not available in FS’s own assignment menu.Facilities for reverse thrust adjustment on each throttle, or via a separate reverser,.Joystick mapping for multi-engined aircraft throttles.Facilities for joystick calibration – specifically, more accurate setting of dead zones and centres.To use these additional features you need to register your copy of FSUIPC7 here and obtain an Access Key, which will unlock them.įacilities provided to the Registered User of FSUIPC include: It can do this because, by its very nature as an interface program, as a “puller of wires and pusher of switches” on behalf of external applications, it is also in the best position to help you do the same.

    FSUIPC KEY PRESS TUTORIAL SIMULATOR

    For most such programs you do not need to actually purchase FSUIPC7.īut, in addition, FSUIPC7 contains a number of useful features for you, the Flight Simulator user, features that can assist you setting up the best simulation environment and making the best of what you have. It is an essential ingredient in many add-on FS programs, and, in fact, may be installed on your system by any one or more of them already. FSUIPC7: Flight Simulator Universal Inter-Process Communication (for MSFS only)įSUIPC7 is a utility program for MSFS which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.















    Fsuipc key press tutorial